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| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||
java.lang.Object
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+--java.lang.Thread
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+--sandy.game.core.GameEngine
This class drives the execution of the game. This class runs in a separate thread and co-ordinates the players who play the game.
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
GameEngine(GameBoard gameBoard,
Player player1,
Player player2)
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| Method Summary | |
void |
run()
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| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public GameEngine(GameBoard gameBoard,
Player player1,
Player player2)
| Method Detail |
public void run()
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