sandy.game.core
Class GameEngine

java.lang.Object
  |
  +--java.lang.Thread
        |
        +--sandy.game.core.GameEngine
All Implemented Interfaces:
java.lang.Runnable

public class GameEngine
extends java.lang.Thread

This class drives the execution of the game. This class runs in a separate thread and co-ordinates the players who play the game.


Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
GameEngine(GameBoard gameBoard, Player player1, Player player2)
           
 
Method Summary
 void run()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

GameEngine

public GameEngine(GameBoard gameBoard,
                  Player player1,
                  Player player2)
Method Detail

run

public void run()
Overrides:
run in class java.lang.Thread